From March 19, 2018, when the project was announced, Till the initial release by August 1, 2018, To the release of v2.0 on February 11, 2019; Now it's September 29, 2019, and here comes the finale of the ZBNY project.
This was our the first, and probably the last time that we capture materials on sites.
All credit for preview images goes to @Preozec Cher Skay
First, is the realistic recreation of the various featured elements, from billboards to vehicles.
Detailed as a living photo.
For parking lots, there're several animated vehicles, will drive around the entire airport, repeatedly.
In v3.0, all fences have been replaced by 2D facades, which increased the performance to a large extent.
In this corner, it used to be the maintenance area for the Tu-154s, all demolished now.
For the billboards, all the ads, propagandas were from the real-site image, 100% accurate.
For the surroundings, we recreated the entire area as much as we could
It says "Beijing Specialty Shop" ;D
And inside of the airport, one highlight is the vegetation. More fluffy, more dense.
（Livery can be downloaded, links at the end of the article）
And the vehicles.
We promised that we'll chinesize all the vehicles, now achieved.
Some cluttered objects also increased the immersiveness.
And now, the terminal.
With HD texture and AO applied, the building looks just like what it suppose to be.
Yet, library objects were used.
Although the terminals have its night texture, still, HDR is strongly recommended.
Lights are adequate and moderate at night, on the apron. In v3.0, the original light effect was replaced in favor of more realistic sodium light.
Also, in the company with the ZBAD project, we made a special version for ZBNY.
It's selectable, but you can now set the airport "empty," meant to restore the effect after its closure.
ZBNY, as the first airport in Chinese civil aviation history, has now ceased operations.
Project ZBNY is the first scenery work released under the name of Star Atlas.
We thought the initial version was not perfect enough, therefore worked hard on v2.0 update...
More than a year of production, countless models, texture, lines of code, In the end, v3.0 is finally here when we were bustled with Project ZBAD.
But anyway, we've brought this scenery upfront with the highest level of production we've ever had.
In memory of the airport and the past-time,
We, again, decided to be a sentimentalist: still released as a freeware
Thanks for all those who helped us throughout the process, including all the library authors and developers, especially Jonathan Harris, aka Marginal known; your dedication and professionalism were foundational to our later process and progress.